Tag: Setting Rules

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  • Skills

    h3. *Excluded Skills* There are very few vehicles and animals on the worlds that the Stargate leads to and so the Boating, Driving, and Riding an skills are unused. In the rare event that they are needed, a Piloting roll or an Agility roll (GM’s choice …

  • Hindrances

    h3. *Excluded Hindrances* Nearly all PC characters in Stargate do not believe that the Goa’uld, Ori, or Wraith are gods worthy of worship or that they have supernatural powers. Consequently, the Doubting Thomas Hindrance is inappropriate for this …

  • Languages

    h3. *Languages* Miraculously, language is rarely an issue when traveling to other worlds, as virtually everyone speaks a common language. If appropriate for their background, a character can speak and/or read an alien language (e.g. a Jaffa can speak …

  • Money and Gear

    h3. *Money and Gear* Virtually all characters in Stargate do not use money because they are assigned their gear for off world missions, thus there is no need for Starting Cash or purchasing gear. Characters simply receive the appropriate gear …

  • Races

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    h2. *Races* The Stargate leads to many worlds with hundreds of alien races. Each of these races is equivalent to a +4 Race using the race creation rules found in Savage Worlds Deluxe. Below are the ones …

  • Edges

    h3. *Excluded Edges* The following Edges are not available in Stargate: Arcane Background, Arcane Resistance, Gadgeteer, Noble, Power Surge, Rich, Filthy Rich, and all other Edges that include any of these as a requirement. h3. *Modified Edges* …