Money and Gear

Money and Gear

Virtually all characters in Stargate do not use money because they are assigned their gear for off world missions, thus there is no need for Starting Cash or purchasing gear. Characters simply receive the appropriate gear considering who is outfitting them and their personal background (for instance Teal’c receives the standard equipment of SGC personnel, but has opted to use a Staff Weapon instead of a P-90 due to his background as a renegade Jaffa).

New Equipment

All Modern era gear from Savage Worlds Deluxe is available in Stargate, but the most common gear for SG teams and the alien races they encounter are listed below.

Stunning Weapons
Weapons that list “Stuns” as their damage work as follows: on a successful hit, the target falls prone and must make a Vigor roll at -2. On a success, the target is treated as being Exhausted. On a raise, the target is treated as being Fatigued. If the target fails the roll, he is incapacitated. The target may make a Vigor roll at -2 as a free action each round to attempt to remove a level of Fatigue. If all levels are removed, the target is no longer considered “stunned.”

Human (Tau’ri)

Armor
Type Armor Weight Notes
Kevlar Vest 2/4 8 Covers torso only, 2 vs. most attacks (not Staff Weapons), 4 vs. bullets
Kevlar Vest w/ Standard Ceramic Inserts 4/8 12 Covers torso only, 4 vs. most attacks (not Staff Weapons), 8 vs. bullets
Kevlar Vest w/ Ceramic Polymer Inserts 4 12 Covers torso only, 4 vs. most attacks (including Staff Weapons)
Ranged Weapons
Type Range Damage ROF Weight Shots Min Str Notes
P90 (.28) 24/48/96 2d8 3 6 50 - AP 2, Auto, 3RB
Beretta (9mm) 12/24/48 2d6+1 1 1 10 -
Kull Disruptor 24/48/96 2d6 1 2 - - Mounts on a P90 and fires simultaneously with bullets, harms Kull warriors (Anubis guards)
Special Weapons
Type Range Damage Weight Min Str Burst Notes
Frag Grenade 5/10/20 3d6 1/4 - MBT
C4 - 4d6 1/4 - MBT Heavy Weapon, can be detonated remotely, two or more together deals 5d8 in a LBT
Mundane and Special Items
Type Weight Notes
Bullets, Medium 5/50 Includes 9mm to .45
GDO 1/8 For transmitting an IDC to Stargate Command
Radio 1/2
Naquadah Generator 15 Can also be detonated after a 30 second overload, which destroys everything in a large radius and generates an EMP wave.

Jaffa

Armor
Type Armor Weight Notes
Chest plate 3 15 Covers torso (does not stack with chain hauberk)
Chain Hauberk 2 10 Covers torso and arms (can be worn with chest plate)
Plate Greaves 3 10 Covers legs
Serpent Guard Helmet 4 8 Covers head, retractable
Melee Weapons
Type Damage Weight Min Str Notes
Staff Weapon (Melee) Str+d8 8 - Reach 1, +1 Parry, 2 hands, A staff weapon can be used as either a melee or ranged weapon, but cannot be used as a ranged weapon against targets within melee reach.
Ranged Weapons
Type Range Damage ROF Weight Shots Min Str Notes
Staff Weapon 30/60/120 3d6 1 8 - d8 AP 3, 2 hands, Snapfire
Zat’nik’tel (Zat gun) 5/10/20 Stuns 1 3 - - Ignores most armor, If the target is hit by a second Zat blast while under the stunning effects of a Zat gun, the target will die immediately. A third hit will disintegrate the target. For the sake of game balance and drama, anyone wanting to kill a Wild Card with a zat gun must go on hold with the Zat gun aimed at the target (the threatof killing the Wild Card will often bring the battle to a halt).
De-mounted Glider Cannon 50/100/200 3d10 1 20 - d10 Heavy Weapon, AP 6, 2 hands
Special Weapons
Type Range Damage Weight Min Str Burst Notes
Shock Grenade (Tok’Kal) 5/10/20 - 1 - MBT Incapacitates all in burst for 1d6 rounds, Rolling
Mundane Items
Type Weight
Tretonin (one day) 1/8

Money and Gear

Stargate: Mythos KrazyIvan